A book by Niko Tsybulevsky
Thoughts on Design and Humanity
An eclectic, honest collection about how to think about problems, design, and the humans behind every interface.
- Lion
- Before We Start
- I · Meaning — What a thing is before it looks like anything.
- Meaning
- Where Does a Screen Come From?
- Two Steps Ahead
- Note
- A Phone Is Not a Small Screen
- Before Beautiful Was an Option
- The Physics
- Note
- Design What It Is
- What Happens When They Finish?
- Not in a Lab
- II · Relationship — What it owes you, now that it means something.
- Relationship
- Why Are All Containers Bordered?
- The Gap Is Saying Something
- The Payload
- Where Does My Attention Belong?
- Every Treatment Is a Promise
- Hierarchy
- The URL Is the Honest One
- What Happens to Where I Was?
- Inheritance and Composition
- Where Does a Customer Live?
- What We Never Said
- III · Trust — Promises kept over time.
- Trust
- Behavior Is the Design You Can't See
- Silence Is a Message
- The Second Time You Delete Something
- When the Promise Breaks · to write
- When Things Go Wrong
- IV · Character — Who the thing turns out to be.
- The Pirouette
- Character
- The Floor Character Stands On
- We've Optimized the Soul Out
- The System's Voice
- The Login Is a Gate
- How to Make Them Yearn
- V · Humanity — The person on the other end.
- Humanity · to write
- Every Field Is an Ask
- The User Has a Face · to write
- 47 Documents
- Closing
- Return to Lion
- The Field Kit — What you come back for.
- The Field Kit
- The Tests
- The Decisions
- Codex: Inputs
- Codex: Top Layers
- Codex: Navigation
- Codex: The Form
- The Worksheet
- References